Tactile swipe propulsion
Two-thumb gameplay with downward swipes. Each swipe builds drive, decays exponentially, and rewards clean left-right alternation with combo speed.
Drive · Combo · QualitySwipeTrack is a tactile track-running game built around real biomechanics. Alternate downward swipes to drive your runner around an IAAF stadium — from a 10-second 100m sprint to a 25-lap 10,000m duel.
Every part of SwipeTrack is modeled on real track athletics — from the tartan surface to the way fatigue eats your last stretch if you went out too hard.
Two-thumb gameplay with downward swipes. Each swipe builds drive, decays exponentially, and rewards clean left-right alternation with combo speed.
Drive · Combo · Quality8 lanes, proper staggered starts, curves, straights, and a finish line. Built for accuracy.
StadiumStamina drains with effort² and recovers when you ease off. Push too hard early — pay for it on the home stretch.
PacingFront Runners, Even Pacers, Closers and Wild Cards each race with their own strategy. Reading them is half the win.
NPC strategiesClimb seven separate ladders with 100 levels each, plus 100 attribute levels. Probation and Thin-Ice states keep promotions earned, never gifted.
ProgressionCompete worldwide across every distance. Leaderboards for best race times, top speed, max distance ran, and best average speed.
Compete · Rankings · GlobalBest times per event, all-time max speed, total distance run. Your progress is always tracked.
Records · Stats



Download SwipeTrack the moment it lands on the App Store and start chasing your first record before the day is out.